Virtual Reality Pain Distraction System (VRPDS)

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Jolly Jumpin Jellies: Game Objectives
The objectives of this game are to catch all the Jolly Jumpin Jellies (shown in background) in the shortest possible time. The main character is 'Gotcha' (shown in foreground) (known as 'G' to its friends). The movements and actions of Gotcha are controlled by the patient, either with a force-feedback game pad or with a force-feedback joystick.

A Timer (bottom center) shows the time that has elapsed since the start of the game. The 'Jellie Bar' (bottom center) shows the jellies that have been caught so far. When a Jellie is caught it causes the controls (either game pad or joystick) to vibrate. The 'Stamina Bar' (left) indicates the amount of stamina of the main character ('Gotcha'). The stamina of the main character decreases as the game proceeds unless it either rests (stands still in one place) or partakes in interactive activities, e.g. playing in the park or drinking water. Stamina is also increased by catching a Jellie. The 'Activity Window' (top left) shows the proximity of interactive activities (e.g. play activities).

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